Nothing Left to Do but Function

Jessica Wilson

media [5]

[1 / 5]

Jessica Wilson, Nothing Left to Do but Function # 1 (Outside), 2022. CG animation,  00:07

[2 / 5]

Jessica Wilson, Nothing Left to Do but Function # 2 (Inside), 2022. CG animation,  00:10 

[3 / 5]

Jessica Wilson, Nothing Left to Do but Function # 3 (Light), 2022. CG animation, 00:10

[4 / 5]

Jessica Wilson, Nothing Left to Do but Function (model), 2022. Animated gLTF file, constant loop 

[5 / 5]

Jessica Wilson, Trapped Cables, 2022. CG rendered still image

[1]

[2]

[3]

[4]

[5]

Text

Nothing Left to Do but Function (2022) is a site-specific work for RTRU consisting of three short 3D rendered animations, one 3D rendered image, and one 3D animated model. The work is about transparency, considering the anxieties around virtual world-building and CG image production.

In Trapped Cables, an endless knot of orange serpentine 3D geometric forms is pushing up against scratched and smudged glass shutters. Images of fingerprints, scratches, and dusty image textures determine the transparency and roughness of the glass. Similarly in the eponymous videos 1, 2, and 3, the hand model affects the roughness and transparency of the glass with the use of vertex maps. The viewer sees different views of the same gesture, removing a layer of dust on a window. The hand, erasing the dust, leaves the mark of a smiley face. In the fourth eponymous work, the gesture is extracted from the 3D scene in the form of an animated gLTF file, which floats in the browser, visible from all angles, without any extra framing necessary.

research [18]

[1 / 18]
[2 / 18]
[3 / 18]
[4 / 18]
[5 / 18]
[6 / 18]
[7 / 18]
[8 / 18]
[9 / 18]
[10 / 18]
[11 / 18]
[12 / 18]
[13 / 18]
[14 / 18]
[15 / 18]
[16 / 18]
[17 / 18]
[18 / 18]

[1]

[2]

[3]

[4]

[5]

[6]

[7]

[8]

[9]

[10]

[11]

[12]

[13]

[14]

[15]

[16]

[17]

[18]